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Computer Vision Engineer (m/w/d) – Embedded / Eye Tracking

Metzingen, Germany

At ZensTrack, we develop Merlin — a high-precision eye and head tracking system for research, medical technology, and sports performance analysis.

You will work on the complete vision stack: from embedded cameras and real-time image processing to robust gaze estimation and sensor fusion. Our systems run on resource-constrained hardware at high frame rates and are used in real-world applications worldwide.

We are looking for someone who wants to take technical ownership and enjoys solving challenging computer vision problems pragmatically and cleanly within a small engineering team.

Responsibilities

  • Develop and improve our eye-tracking pipeline
  • Real-time image processing on embedded hardware
  • Optimize performance for high frame rates and low latency
  • Work on gaze estimation and sensor fusion
  • Develop calibration and camera control algorithms
  • Contribute to our C++ vision stack

Must-have

  • 3+ years of hands-on experience with Computer Vision / Image Processing
  • Solid C++ skills
  • Experience with OpenCV or similar frameworks
  • Structured and reliable engineering mindset
  • Interest in embedded and real-time systems
  • Fluent written and spoken English
  • Basic German required
  • Valid work authorization for Germany is required.

Nice-to-have

  • Deep learning for vision tasks
  • Embedded Linux experience
  • Experience with or interest in Rust
  • SIMD / GPU / NEON optimization
  • IMU fusion or signal processing
  • Experience in medical or regulated environments
  • Research background or publications

Why this role is interesting

  • Work on a complete real-time vision system instead of a narrowly scoped subsystem
  • Solve challenging engineering problems at the intersection of computer vision, embedded systems, optics, and sensor fusion
  • See your work directly in products used in research, medical technology, and sports performance analysis
  • High technical ownership and direct influence on product and architecture decisions
  • Small engineering team with short feedback loops and fast iteration cycles
  • Build systems that operate on resource-constrained hardware at frame rates up to 500 Hz
  • Engineering-focused culture with an emphasis on clean, reliable, and maintainable systems
Eye Tracking Platform

See the system

MERLIN

What you can expect

  • Responsibility for a complete real-time vision system — not just a small subsystem
  • Direct influence on product direction and technical architecture
  • Challenging engineering problems across computer vision, embedded systems, optics, and sensor fusion
  • Small engineering team with short decision paths and high technical ownership
  • Products used in real research, medical, and sports environments worldwide
  • An engineering culture focused on clean, reliable, and maintainable systems
  • Flexible working hours and hybrid work options by arrangement
  • Modern development hardware and tools